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Flying – no terrain penalties, all come with farsight (+1 vision), 10 % harder to hit by most weapons (The dodge modifier from flying does not apply when attacked by another flying unit.)Īssembly – 25 hp - 1a0s - cyborg, comes with basic defense, once per battle heals target 20 hp. The 6 Scouts (4 flying, 1 floating, and 1 amphibious): Try to leave enough movement points to hide in the water (or land from sea creatures) or in the mountains from the marauders that come from spawners, as all are enemies stay on land if they spawn in land, and stay in water if the spawn in water. Keeping a single scout in a growing colony is an easy way to annex the colony's sectors when it is ready to.Ĩ) If you split a scout off by itself, hug the coast line as much as possible! It is rarely worth risking the scouts life without a coast. Influence is required for most peaceful interactions, so building forward sectors is only worth doing in evil playthroughs.Ħ) Pickups give a huge boost to early game economiesħ) You only need one adjacent unit and some influence to buy a settlement, so scouts are ideal for that. Click on a unit’s movement points above the unit’s portrait to select it individually.ĥ) You can use forward bases to get vision and to build roads on unexplored sectors. This technique can be used on the first turn without moving a single unit to find a guaranteed settlement of your starting race, which has to spawn within three sectors of your HQ.ģ) You have until the end of the 6th turn before the spawners spawn their first unit.Ĥ) Slowly uncover the fog of war by moving one unit at a time, one tile at a time.
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It is a great way to find spawners and settlements. In this video, I cover some general tips for all 6 of the scouting units, and then breakdown what each of the 6 scouts excels at.ġ) Turn on movement preview, which can be found under the world UI portion of the options tab in the main menu, to create a secondary green movement circle that shows you where a unit can reach in a turn if they were to go to a hex within the blue movement circle.Ģ) If you zoom out all the way out on the strategic map and hover the cursor over a hex in a sector that is still mostly in the fog of war, then you can find out a lot of valuable information about the sector.
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